목록Firebase/수업내용 (2)
유니티3D 프로그래밍

기본 이벤트 인수 App.cs using System.Collections; using UnityEngine; using System.Collections.Generic; using UnityEngine.UI; using GooglePlayGames; using GooglePlayGames.BasicApi; using UnityEngine.SocialPlatforms; using UnityEngine.SceneManagement; public class App : MonoBehaviour { public enum ePlayMode { TEST, BUILD } public Text txtAuthenicate; public Text test; public Text txtid; public Text txtUs..

using UnityEngine; using UnityEngine.UI; using GooglePlayGames; using GooglePlayGames.BasicApi; using UnityEngine.SocialPlatforms; public class App : MonoBehaviour { public Text txtVersion; public Text txtAuthenticate; void Start() { Screen.SetResolution(1080, 1920, true); this.txtVersion.text = Application.version; PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()..